INTRODUCTION
I have not yet made a physical spinner so that is what I bring to you this time. It is a physical EoR Sentinel. Build uses typical setup with Warborn set + Beronath sword. Other items are also typical for a physical melee build. One thing that is just very atypical is the amulet. I chose conduit for chaos EoR. It converts fire damage to chaos on EoR and gives flat chaos damage. These two bonuses practically cancel out each other for our physical build but it also gives us impaired aim on EoR. DPS loss from the amulet is negligable 5k - 10k DPS depending on procs. So no loss really. Build also has up to -126 % physical RR. It can do SR 80 relatively easily.
I have other spinner builds here. I have other physical melee builds here. All my builds are here.
Here is a list comparing all my spinners from best to worst. All are at least SR 65-66 capable.
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Yugol the Insatiable – great build, cold + acid VR, use of dual damage is good, offensively good and defensively strong, ease of gameplay is OK despite using both CoF for RR and Lethal Assault for buffs
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Aether Spinner Oppressor – great build, aether EoR, offensively a little behind Yugol the Insatiable, defensively a little behind Yugol the Insatiable, nice gameplay with passive RR
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Gyroscoper – great build, physical EoR, offensively a little better than Yugol the Insatiable, defensively a little weaker than Aether Oppressor, nice gameplay (RR is not passive but Curse of Frailty is still good to use)
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Twilight Spinner – great build, aether + chaos EoR, use of dual damage is good even with low RR, offensively noticably weaker than Aether Oppressor, defensively similar to Yugol the Insatiable, nice gameplay with passive RR
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Yugol of Twilight – great build, aether + chaos VR, use of dual damage is good even with low RR, offensively a little weaker than Twilight Spinner, defensively a little better than Twilight Spinner, nice gameplay with passive RR
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Aether Spinner Templar – good build, aether EoR, offensively a little similar to Yugol of Twilight, defensively a little weaker than Twilight Spinner (but a little better than Gyroscoper), nice gameplay
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Chilled Spinner Shielded – good build, cold EoR, offensively a little better than Twilight Spinner, defensively a little weaker than Gyroscoper, nice gameplay with passive RR
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Chilled Spinner – good build, cold EoR, similar offensively to Chilled Spinner Shielded, defensively a little weaker than Chilled Spinner Shielded, nice gameplay with passive RR
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Aether Spinner Shieldbreaker – good build, aether EoR, offensively similar to Chilled Spinner, defensively a little weaker than Chilled Spinner, using Thermite Mines for RR makes ease of gameplay weaker
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Spinning Inferno – good build, fire EoR, offensively similar to Aether Opressor, defensively a little weaker than Aether Shieldbreaker, nice gameplay (RR is not passive but Curse of Frailty is still good to use)
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Spinning Freezer – good build with nice gameplay from freezing enemies, fire EoR + OFF, offensively a little weaker than Chilled Spinner, defensively a little weaker than Spinning Inferno
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Chaotic Spinner – OK build, chaos EoR, offensively a little weaker than Spinning Freezer, defensively a little weaker than Spinning Freezer, nice gameplay with passive RR
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Yugol the Hungry – OK build, cold VR, offensively smilar to Twilight Spinner, defensively a little weaker than Chaotic Spinner, nice gameplay with passive RR + CoF (Curse of Frailty is still good to use)
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Skywalker – weaker build, lightning EoR, offensively a little weaker than Chaotic Spinner, defensively a little weaker than Yugol the Hungry, using Thermite Mines for RR makes ease of gameplay weaker
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Spinning Immortal Army – weaker build, acid VR + pets, offensively similar to Chaotic Spinner, defensively a little weaker than Skywalker, nice gameplay with passive RR
GRIMTOOLS https://www.grimtools.com/calc/xZyLL0eV
Crafting bonuses on amulet, helm, boots and sword are to slow (2x) and freeze (2x) resistance.
Stats of the build
OFFENSE
nice DPS 260k - 390k
OK base OA - around 2850 OA (nice OA with Ascension - above 3150 OA)
up to 291 DA reduction to enemies from Judgment and Annihilation
nice critical damage 60 %
nice physical resistance reduction from Curse of Frailty, Guardians, Assassin’s Mark, Deathstalker, Scales and ring - up to -126 %
damage from devotions - Azraaka and Scales
DEFENSE
OK life above 12500 HP
OK DA - above 2850 DA (Resilience increases it more)
up to 235 OA reduction to enemies from Dark Desires (skill from Rune), Shifting Sands, and Annihilation
OKish lifesteal 11 %
OK CC resistances without Ascension with crafting bonuses to slow and freeze resistance (high CC resistances with Ascension)
high disruption resistance from Possession
reasonably overcapped resistances
nice physical resistance 38 %
high armor - around 2500 (Ulzaad’s Decree increases it more)
% reduced damage to enemies from Soulfire
flat damage absorption from Ascension
18 - 25 % chance of impaired aim from EoR or Shifting Sands
healing on standby from Blood of Dreeg
+3 to all max resistances (+7 with Resilience active)
lifesteal from Scales
Prismatic Rage from component
image from the game with passive buffs + Blood of Dreeg
image from the game with passive buffs + Blood of Dreeg and Warborn (practically always up)
image from the game with passive buffs + Blood of Dreeg, Warborn, Ascension, Battlecry, Windshear and Ulzaad’s Decree
SR, CRUCIBLE
I play SR with camera pointed away from enemies and I try my builds only in SR 65-66 and SR 80. I play around 10 SR runs per character.
This build does SR 65-66 very easily. It can even do SR 80 relatively easily. Bosses go down fast. Reaper is dangerous but doable. I don’t push my characters higher but it can go higher if you are a skilled player.
I don’t play Crucible so I don’t have a time number for it.