INTRODUCTION
I have already made enough EoR spinners so I decided it is time for a change and let’s try a Yugol relic spinner this time - and not one but two! Yugol’s Hunger relic is based on cold and acid damage and therefore I have decided to make a cold spinner and cold + acid spinner. Both damage types are supported by Nightblade and Occultist therefore Witch Hunter is the best class combo to pick. Both builds kill enemies fast even despite much lower DPS for Voracious Reach compared to EoR. Nemesis go down fast as well. The dual damage version is better both offensively and defensively but it is not as easy to play because it needs Lethal Assault buff (but if it is bound to left mouse button it is OK). Cold version has -150 % RR. Cold + acid version does SR 80 relatively easily and cold version does SR 65 relatively easily.
I also have other spinner builds here. I have other cold melee builds here. All my builds are here.
Here is a list comparing all my spinners from best to worst. All are at least SR 65-66 capable.
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Yugol the Insatiable – great build, cold + acid VR, use of dual damage is good, offensively good and defensively strong, ease of gameplay is OK despite using both CoF for RR and Lethal Assault for buffs
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Aether Spinner Oppressor – great build, aether EoR, offensively a little behind Yugol the Insatiable, defensively a little behind Yugol the Insatiable, nice gameplay with passive RR
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Gyroscoper – great build, physical EoR, offensively a little better than Yugol the Insatiable, defensively a little weaker than Aether Oppressor, nice gameplay (RR is not passive but Curse of Frailty is still good to use)
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Twilight Spinner – great build, aether + chaos EoR, use of dual damage is good even with low RR, offensively noticably weaker than Aether Oppressor, defensively similar to Yugol the Insatiable, nice gameplay with passive RR
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Yugol of Twilight – great build, aether + chaos VR, use of dual damage is good even with low RR, offensively a little weaker than Twilight Spinner, defensively a little better than Twilight Spinner, nice gameplay with passive RR
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Aether Spinner Templar – good build, aether EoR, offensively a little similar to Yugol of Twilight, defensively a little weaker than Twilight Spinner (but a little better than Gyroscoper), nice gameplay
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Chilled Spinner Shielded – good build, cold EoR, offensively a little better than Twilight Spinner, defensively a little weaker than Gyroscoper, nice gameplay with passive RR
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Chilled Spinner – good build, cold EoR, similar offensively to Chilled Spinner Shielded, defensively a little weaker than Chilled Spinner Shielded, nice gameplay with passive RR
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Aether Spinner Shieldbreaker – good build, aether EoR, offensively similar to Chilled Spinner, defensively a little weaker than Chilled Spinner, using Thermite Mines for RR makes ease of gameplay weaker
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Spinning Inferno – good build, fire EoR, offensively similar to Aether Opressor, defensively a little weaker than Aether Shieldbreaker, nice gameplay (RR is not passive but Curse of Frailty is still good to use)
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Spinning Freezer – good build with nice gameplay from freezing enemies, fire EoR + OFF, offensively a little weaker than Chilled Spinner, defensively a little weaker than Spinning Inferno
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Chaotic Spinner – OK build, chaos EoR, offensively a little weaker than Spinning Freezer, defensively a little weaker than Spinning Freezer, nice gameplay with passive RR
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Yugol the Hungry – OK build, cold VR, offensively smilar to Twilight Spinner, defensively a little weaker than Chaotic Spinner, nice gameplay with passive RR + CoF (Curse of Frailty is still good to use)
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Skywalker – weaker build, lightning EoR, offensively a little weaker than Chaotic Spinner, defensively a little weaker than Yugol the Hungry, using Thermite Mines for RR makes ease of gameplay weaker
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Spinning Immortal Army – weaker build, acid VR + pets, offensively similar to Chaotic Spinner, defensively a little weaker than Skywalker, nice gameplay with passive RR
Version 1 - Yugol the Insatiable
This version is based on cold + acid damage. It is a little better version both offensively and defensively. Gameplay is apply CoF, charge into mobs with Amatok’s Breath, use LA and spin2win. It is also relatively cheap to get.
GRIMTOOLS https://www.grimtools.com/calc/4ZD1eXWN
I used two Monster Infrequent items - Rime-Rotten Wand (2x) and Ilgorr’s Eternal Curse. Weapons can be crafted. On weapons you need affixes for AS and cold or acid damage. Medal is optional - you can pick any medal but it should have the affixes as mine has. Crafting bonuses are to stun resistance.
Stats of the build
OFFENSE
nice DPS 150k - 180k
low base OA - around 2850 OA
85 enemy DA reduction from Curse of Frailty
low critical damage 13 % (33 % with Voracious Reach)
nice cold resistance reduction from Murmur, Veil of Shadow, Curse of Frailty and Manticore - up to -108 %
nice acid resistance reduction from Murmur, Veil of Shadow, Curse of Frailty and Manticore - up to -115 %
damage from devotions - Manticore, Yugol, Abomination and Murmur
DEFENSE
OK life around 12500 HP
OK DA - above 2850 DA
up to 226 OA reduction to enemies from Veil of Shadow and Rumor
good CC resistances (crafting bonus to stun res)
capped disruption resistance
reasonably overcapped resistances
+3 to max all resistances
nice physical resistance 41 %
OK armor - close to 2200
% damage absorption from Possession
% reduced target’s damage from Yugol devo
nice lifesteal 14 % (+8 % on Voracious Reach)
healing on standby from Pneumatic Burst and Blood of Dreeg
Ghoul
Blade Barrier
Prismatic Rage from component
image from the game with passive buffs + Pneumatic Burst and Blood of Dreeg
image from the game with passive buffs + Pneumatic Burst, Blood of Dreeg and Lethal Assualt
Version 2 - Yugol the Hungry
This version is based on cold damage. It is both defensively and offensively a behind the other version. Gameplay is apply CoF, charge into mobs with Amatok’s Breath and spin2win.
GRIMTOOLS https://www.grimtools.com/calc/O2G0X96V
I used two Monster Infrequent items - Ugdenbog Chillstrife (2x) and Gargoyle Waistguard. On weapons you need affixes for AS and cold damage. On belt you need slow res and resistances. Crafting bonus on amulet is to energy regen. Alternative is stun res or slow res.
Stats of the build
OFFENSE
nice DPS - 170k
OK base OA - above 3000 OA
up to 140 enemy DA reduction from Curse of Frailty and Annihilation
low critical damage 11 % (31 % with Voracious Reach)
nice cold resistance reduction from Murmur, Veil of Shadow, Curse of Frailty and Scales - up to -150 % + Viper
damage from devotions - Scales, Yugol and Murmur
DEFENSE
low life around 11000 HP
OK DA - around 2900 DA
up to 281 OA reduction to enemies from Veil of Shadow, Rumor and Annihilation
OK CC resistances
capped disruption resistance
reasonably overcapped resistances
+3 to max all resistances
good physical resistance 28 %
OK armor - close to 2100
% damage absorption from Possession
% reduced target’s damage from Yugol devo
nice lifesteal 19 % (+8 % on Voracious Reach)
healing on standby from Pneumatic Burst and Blood of Dreeg
Ghoul
Blade Barrier
Prismatic Rage from component
image from the game with passive buffs + Pneumatic Burst and Blood of Dreeg
SR, CRUCIBLE
I play SR with camera pointed away from enemies and I try my builds only in SR 65-66 and SR 80. I play around 10 SR runs per character.
Yugol the Insatiable - build does SR 80 relatively easily. No boss is a problem if you are a skilled player. It can go higher.
Yugol the Hungry - build can do SR 65 relatively easily. It behaves like a glass cannon is SR 80. Physical hitters are very dangerous. You have to be skilled player to be able to finish it. If you die it will most likely be from a physical hit. Run away from Benny’s crystals and Alex’s meteor.
I don’t play Crucible so I don’t have a time number for it.