The reason behind this build is to make a viable physical mage that is fun to play. I have decided for a Templar because of physical resistance reduction on Guadians of Empyrion and on Olexra’s Flash Freeze. Build also uses Judgment and freezing enemies with OFF and then Judging them is quite a funny mechanic and clears trash immediately For more usable OFF I use Arcane Conduit for it. Although OFF doesn’t work on nemesis, build is very strong against them anyway and it is great against trash and non-nemesis boses. And as a main attack skill Obliteration from Tome of Arcane Wastes is used. Guardians of Empyrion are used as well. For conversions to physical damage Beronath Reforged is used and Gladiator’s Distinction (for devotions). Build does SR 80 easily.
Here is a list comparing all my laser builds from best to worst. All are at least SR 65-66 capable.
Albrecht the Leech – great build, aether AAR, powerful both offensively and defensively (quite tanky)
Albrecht the Chaotic – great build, chaos AAR, offensively noticably weaker than Leech, defensively a little weaker than Leech (this one is very tanky but slower)
Albrecht the Mental – great build, elemental AAR, offensively a little better than Leech, defensively noticably weaker than Chaotic
Albrecht the Tank – good build, fire AAR, offensively similar to Chaotic, defensively noticably weaker than Chaotic (but better than Mental)
Olexrian Judge – good build with nice gameplay from freezing enemies, physical Obliteration, offensively noticably weaker than Chaotic, defensively noticably weaker than Tank
Judge Obliterator – good build, physical Obliteration, offensively a little weaker than Olexrian Judge (the weakest offensively of my laser builds), defensively a little better than Olexrian Judge (but a little weaker than Mental)
Albrecht von Frozenstein – good build with nice gameplay from freezing enemies, fire AAR + OFF, offensively similar to Tank, defensively noticably weaker than Judge Obliterator
Albrecht the Freezer – good build with nice gameplay from freezing enemies, fire AAR + OFF, similar to Frozenstein both offensively and defensively
Pierce Mage – OK build, pierce Obliteration, offensively a little better than Judge Obliterator (and a little weaker than Olexrian Judge), defensively a little weaker than Frozenstein
Here is a list comparing all my Olexra builds from best to worst. All are at least SR 65-66 capable.
Olexrian Luminari – great build, OFF + DW ranged elemental Beronath‘s Fury, offensively a little slower, defensively quite tanky (best of my OFF builds)
Olexrian Judge – great build, OFF + physical Obliteration and Judgment, offensively a little better than Olexrian Luminari, defensively weaker than than Olexrian Luminari
Olexra of Kalastor – great build, OFF + fire RoK and FoI, offensively a lot better than Olexrian Judge, defensively a little weaker than Olexrian Judge
Spinning Freezer – great build, OFF + fire EoR, offensively a little better than Olexra of Kalastor, defensively a little weaker than Olexra of Kalastor
Olexra of Vire – great build, OFF + fire Vire and Judgment, offensively a little better than Spinning Freezer (best of my OFF builds), defensively a little weaker than Spinning Freezer
Olexra of the Sky – great build, OFF + cold TSS and Devastation, offensively a little weaker than Olexra of Vire, defensively similar to Spinning Freezer
Albrecht von Frozenstein – good build, OFF + fire AAR, offensively a little weaker than Olexra of the Sky, defensively a little weaker than Olexra of the Sky (but better than Olexra of Vire)
Albrecht the Freezer – good build, OFF + fire AAR, offensively and defensively similar to Albrecht von Frozenstein
Olexra of Menhir – OK build, OFF + fire Aegis and Vire, offensively a little weaker than Olexrian Luminari (weakest of my OFF builds), defensively a little behind Albrecht the Freezer
Build needs one green item but it is craftable - Emberguard Gauntlets. You want bonus to casting spped and phys res. Attribute points are distributed towards cunning. You need 4 crafting bonuses to physique on sword, helm, gloves and pants otherwise points have to be redistributed! Put as few points as possible to physique and spirit and the rest into cunning.
Stats of the build
OK base physical damage 2000 % (goes up to 2400 %)
great critical damage 103 % (often crits around 3x multiplier)
big OA (over 3300 OA with Ascension on)
big physical resistance reduction from Assasin’s Mark, Guardians of Empyrion, Obliteration, ring and OFF - without OFF up to -110 %, with OFF up to -165 %
big DA reduction to enemies from Judgement + Annihilation - up to -336 DA
OK life 13000 HP
big base DA (over 3000 DA with crafting bonuses + goes even higher with Arcane Will and Resilience active)
up to -195 OA shred to enemies - 55 OA shred from Annihilation and 140 OA shred from Shifting Sands
reasonably overcapped resistances
at least +3 to maxium all resistances
high CC resistances with Ascension on (OK without it)
capped disruption resistance using Arcane Harmony Leggings
OK armor over 2000
OK physical resistance 25 %
healing from Bat and Scales (vitality converted to physical using belt)
% damage absorption from Maiven’s Sphere of Protection
flat damage absorption from Ascension
88 % reflected damage reduction
Mirror of Ereoctes
Prismatic Rage from component
image from the game with passive buffs only
image from the game with passive buffs + Ascension and Ulzaad’s Decree
I play SR with camera pointed away from enemies and I try my builds only in SR 65-66 and SR 80. I play around 10 SR runs per character.
This build does SR 65 very easily. It can even do SR 80 but it is tougher. Physical hitters are becoming dangerous. Run away from Benny’s crystals and Alex’s meteor. Some enemies are slower to kill. Often in SR you have a mutator that decreases enemy’s CC resistance and with it you can freeze even nemesis. But even without it, it is OK. I use as a movement skill in SR Amatok’s Breath for freezing enemies and applying nice internal trauma damage.
I don’t play Crucible so I don’t have a time number for it.