Tips for Posting Feedback

If you’re reading this, then you’re interested in doing your share to making Grim Dawn the best it can be!

We appreciate all feedback and thought it may be helpful to share some advice on how best to post it:

  • Always respect our Forum Guidelines.

  • Please provide your personal gameplay experience rather than focusing on theorycrafting (yes, that includes Grimtools). Actual gameplay experience trumps theorycrafting any day and it offers us your unique perspective on the game.

  • Individuals items/skills may seem underpowered (or overpowered) when looked at in a vacuum, but are actually fine when considered within the larger context of all the items/skills in the game, which is why we need to look at the big picture when we make changes. So don’t worry about solutions and focus on providing us your gameplay experience instead. Let us worry about the details! :smiley:

  • Be concise. We try to read everything, but most of the time we’re doing so a few seconds at a time, so a short post that goes straight to the point is going to be much easier for us to parse than a lengthy essay.

  • We will not respond to every thread. There is a lot of you and only a few of us. If we spend time responding to every bit of feedback, then we’re not spending time actually developing the game. Don’t worry though, we’ll read and consider it!

  • Don’t be an asshole. At the end of the day, we’re gamers like you, and we have better things to do than get berated by strangers on the internet. Best case scenario, your post will get ripped apart by our sass department for everyone to enjoy, worst case we’ll just ignore you.

  • If you are not comfortable leaving your feedback in a public setting. You can use the Group Message system to message the dev team directly (the button is at the top right). Note that while we will read all feedback, we cannot respond to every message.

  • And perhaps most importantly of all, please remember to follow our forum etiquette: